Animationtool updated, making good progress!

by Niels Brouwers 16. May 2011 06:52

Sometimes you try so hard and really want to do the best you can building this great game in your spare-time, and then....your heater breaks down, your job gets real busy for a moment, examinations round the corner and some visit to a hospital need to happen and suddenly 3 weeks have passed without any noticable progress! I guess that's real-life kickin' in......

Bad luck indeed, but it seems to be behind me now and this weekend I have made some good progress. The level 1 background is completely finished (minus some tweaks here and there) and the animationtool also got improved big time (no, not just a save button). The animationtool will certainly speed up productivity as it now allows me to do all sorts of cool things like rotating, offsetting, fading, scaling etc. without any programming at all. Here's a shot with one of the baddies from the game:

That's a nasty squid indeed...

 By the way, if you think that I am posting at the most bizarre times possible......sorry, it's just the time configuration that's messed up somewhere!

Tags:

Games | XBLIG | XNA | Indie Games

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18. May 13:59
Just finished some coding for my animation app using marmalade SDK. It should be completed soon! #ios

7. May 19:43
It is amazing how adding just a couple of weapon-upgrades increases the fun tenfold in my game!

21. April 21:22
Todays activities include a bit of tombraiding, hanging out with some real skeletons and grocery shopping at the market.

21. April 21:08
@socialgamepro visual studio kills all other IDE's I use it with Marmalade for all devices that are relevant.

15. April 10:51
#Fez kinda reminds me of #Nebulus, except the fez, see http://t.co/2XMGwYjT which is cool!

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